Lord of Djinn
Oversaw the full development cycle of Lord of Djinn, an indie title developed by a remote team.
Managed production schedules, coordinated art and development pipelines, and handled public facing tasks such as Kickstarter campaigns and social media.
Built all 3D models and animations in Maya and Adobe Photoshop, integrating them into Unity for
prototyping and testing..
Lord of Djinn is a two player shoot-em-up. Each player aims to destroy the lesser djinn of the opposite color faster than their opponent can slay their own to gain influence in the match.
Lord of Djinn can be found on Steam